Keep doing this, changing what pairs of markings you run between.
Also implement the duck-turnarounds into this movement, so that you dashdance into a run, then do the instant duck-backdash into another dashdance. Go to the no-transform Pokemon Stadium and practice dash dancing between various pairs of floor markings. Make sure to L+left and D-pad down so that one pair of IC's always has infinite shields on. Fight them on a stage with platforms, and spam aerials until your hands turn blue and your L-canceling is perfect. Put yourself on one team, and three level 1 IC's on another team. Though I'm specifically looking for single-player uses, anything is welcome!Īlso, huge props to achilles for bringing us into the future.Īctivate "Flash no L". Playing with collision bubbles (hit/hurtboxes) made me play noticeably better for some unknown reason. Rainbow FD and random stage music makes the standard stages much less repetitive. Save/Load State is awesome for practicing a specific tech or situation Note that the CPU does not shine only when it will hit you, but rather on the first possible frame after they've entered shieldstun. Nair/grab/shine OOS for CPU spacies tells you how safe your approach is, especially shine OOS. This is probably the biggest thing as normal CPU DI at higher levels is the same combo DI over and over unpredictable crappy DI on occasion is much better than constant perfect DI for 1P combo practice.ĬPUs jumping out of hitstun immediately really shows the timing needed for juggle combos. Infinite shield for on a CPU is great for shield pressure practice.Ĭomboing/chain-throwing CPUs is much more realistic with the random DI and techs mixed in, albeit more like a human with bad or no DI at times. I've noticed that my L-cancels have gotten much more consistent, specifically on shield, as a result of the FLASH NO L toggle. realizing the wrong USB port was being used.), I finally got v2.07 working perfectly and was wondering how everyone has been using it.
#How to turn on infinite shields in 20xx melee mod#
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